Showing posts with label sg deemer. Show all posts
Showing posts with label sg deemer. Show all posts

Sunday, February 8, 2009

Savegame Deemer Troubleshooting 3

sgdeemer eraser
In order to use our patches to modify your save data, you have to install the plugin sg deemer. We always repeat this concept(sorry for who continuously reads the same thing)!
But deemer sometimes has strange behavior and you have to act manually to recover the right situation.
Now, we treat the cases you want to recover your data...
Of course, you can delete the sddata.bin into saveplain folder, and it will be created again every time you make, in game, a save.
The eventual one present will be overwritten.

Imagine the situation where you patched the sddata.bin of a game, you load the game with the patched data and you are not satisfied and want to return back to the old save data.
So, DON'T SAVE, just quit the game, connect the psp through usb and delete the sddata.bin. As explained above, it will be created again without the patching and cheat stuff.
You can patch it again.

Instead, if it seems the psp doesn't load the patched data but the default one, it happens because the data are in the wrong folder. Read the second tutorial about savegame deemer to overcome this trouble.

Happy psp save editing!

Friday, January 23, 2009

Savegame Deemer Troubleshooting 2

Posting "The Fast and the Furoius" trick for playstation portable we have to say some other word about deemer.
With this game the sg deemer works in a strange way.
A brief summary.

Deemer saving process consits in creating a folder that contains all the game data (at the moment of the save process).
The folder created by deemer is different from the original one created by PSP to storage the gamedata.

The deemer's folder is here: MEMORYSTICK:\PSP\SAVEPLAIN
The psp's original folder is here: MEMORYSTICK:\PSP\SAVEDATA

Well, to have a full working patch you have to be sure that the deemer's folder has the name of the psp's original folder.

In the case of "The Fast and the Furious", deemer creates (every time that you save the game) a new folder with new data, but when you load the game it will load only data located in the first folder created!

In order to overcome the problem:
  1. use the patch on the last sddata.bin
  2. save or move that savegame to the right folder into psp
  3. turn off the deemer

Your life will become happy again and your game console right uses saves!

Thursday, January 15, 2009

Savegame Deemer Troubleshooting

Something to say about the deemer.
Next patches will underline some problems often caused by this plugin.

Let's start from the "start".

Every psp game has an ID number that is unique for each game. It is a code that gives an identity to the game, so, for instance, it is used to make difference between two region versions of the same game.
In this case, two games have the same title, but different ID numbers.
I hope it's clear.

When you create a savegame (the normal way, without the savegame deemer), your psp creates a folder containing your data.
It's important to understand this: this name is composed of two numbers, the first is the ID number, the second is the savegame number.
Example: UCET00844DATA00. This is God of War savegame folder name.
UCET00844 is the ID number.
DATA00 is the savegame number.
When you make a savegame (having installed the plugin on your psp), sgdeemer creates another folder in /psp/saveplain that contains the data we use with our patches (the savegame file is sddata.bin).
This folder has a name too.
It's the same structure of the other folder (the one created by psp):
IDnumber and savegame number, for example, UCES00995_DATA00. This is Patapon's savegame folder name (created by deemer).
UCES00995: the ID number;
_DATA00: savegame data number.

Sometimes deemer works wrong and save the game into incorrect folder. So, it can occur that when you load you savegame by deemer, it don't find the save file and don't load it.

When deemer creates the savagame it gives a little bit different name to its folder. The difference consists in changing the SAVEGAME NUMBER.
To understand better look this example with God of war savegame:
while the folder created by your psp will be UCET00844DATA00
the folder created by the deemer will have this name UCET00844_DATA00 or UCET00844DATA01 or UCET00844DATA1 or who knows what?
In this case even if you customize your savegame with the patches the game will not load the changes.

WHAT TO DO?
Modify the folder name CREATED BY DEEMER in order to obtain the same name of the created by PSP folder.
In this way the game will load the data correctly.
Later, when you save your game, deemer will create its folder with the wrong name again...but now that folder contains your right going on in the game! Therefore you have two folders with two sddata.bin: the old one with the corrected name and the new one, just created, with wrong name and the last save. Now if you load the game you will restart from the first savegame not by the second, BECAUSE PSP LOADS ONLY DATA CONTAINED IN THE FOLDER WITH THE CORRECT NAME!!

WHAT TO DO?
So, once you have patched your save (or your last save) with the savegame editor, you have to copy it in the correct folder name, load it then save the game and quit. Now data are in your official savegame so you can go on without deemer. Go in recovery mode, turn off the deemer. Start the game and load your savegame.

enjoy :)

For every question, disturb or disorder.. ask.

Saturday, December 6, 2008

Custom Firmware 3.95 Gen

We want to specify that our patches work independently from the Custom Firmware (CF) installed, but, we tested and approved all procedure regarding SG Deemer on a device mounting 3.95 Gen.

If you have some problem with the sgdeemer you could customize your PsP with 3.95 Gen.

Here, the link...
Download custom firmware 3.95Gen

Into the archive you will find the instruction to correctly install the CF into your PsP.

Enjoy :)

Wednesday, December 3, 2008

Deemer: How it works

Once you activate the plugin, this will make an additional copy of your save file.
If you haven't installed or activated it yet, read the previous post.

You can find the copy in the folder named "saveplain" placed in your psp. This folder has been created by sgdeemer, DON'T delete it!!
The copy of the save file you obtain is perfectly identical to the original but is written in a format that lets our patch to work for you : ).
Once you have modified this save file with the patch, psp system will load it and the game will start with the wished changes(with tricks and cheats).

If you're tired to play with the modified save file you can load the original one (created by your console) simply: disable sgdeemer in recovery menu or delete the patched file (in this case remember to make a backup copy to your pc in order to avoid loss of the precious skilling).

That's all.

How to install the plugin SaveGame deemer

Download the Savegame deemer plugin. When the download ends, you will have an archive. Estract the content of the archive to a position of your pc. You will find the following things:
  1. Seplugin (folder);
  2. Readme (text file that says the same things I will, but in a little bit incomprehensible form ; )
Maybe you will find another text file that explains differences between the versions of the plugin.
Well.

First path:
For those who have already installed other plugins in their own PlayStation Portable.
If you don't know, follow these steps to check.
  1. Connect the psp to the computer;
  2. Go to My Computer;
  3. Go to psp's memory card;
If you see a folder called "seplugin", open it. (If not, you MUST follow the Second path!!)
If there is a text file called "game(.txt)", it means that you have already some installed plugins, so...

Go back to the extracted files from the archive and open the seplugin folder, you will find:
  • Deemer.prx
  • A text file named "game" like the one into the memory card
Now...
  1. Copy ONLY deemer.prx into seplugin folder of your psp memory card;
  2. Open game(.txt), the extracted one, copy the inside line and paste it into game (.txt), the one that is in the memory card.
Jump to the Last path to activate the save game deemer plugin.

Second path:
For those who have no installed plugin in their psp.
  1. Connect the psp;
  2. Copy the extracted seplugin folder into the memory card;
  3. Rename "game.txt.new" to "game.txt";
Last path:
How to enable the plugin.
  1. Disconnect the psp;
  2. Start your psp in recovery mode (often by hold [R] during the start up);
  3. Press [X] on plugin;
  4. Press [X] on deemer that will become enabled.
Finally you can use our patches to add some trick and cheat to the save file.
In the next post we show you how the deemer plugin works. So follow us!!