Something to say about the deemer.
Next patches will underline some problems often caused by this plugin.
Let's start from the "start".
Every psp game has an ID number that is unique for each game. It is a code that gives an identity to the game, so, for instance, it is used to make difference between two region versions of the same game.
In this case, two games have the same title, but different ID numbers.
I hope it's clear.
When you create a savegame (the normal way, without the savegame deemer), your psp creates a folder containing your data.
It's important to understand this: this name is composed of two numbers, the first is the ID number, the second is the savegame number.
Example: UCET00844DATA00. This is God of War savegame folder name.
UCET00844 is the ID number.
DATA00 is the savegame number.
When you make a savegame (having installed the plugin on your psp), sgdeemer creates another folder in /psp/saveplain that contains the data we use with our patches (the savegame file is sddata.bin).
This folder has a name too.
It's the same structure of the other folder (the one created by psp):
IDnumber and savegame number, for example, UCES00995_DATA00. This is Patapon's savegame folder name (created by deemer).
UCES00995: the ID number;
_DATA00: savegame data number.
Sometimes deemer works wrong and save the game into incorrect folder. So, it can occur that when you load you savegame by deemer, it don't find the save file and don't load it.
When deemer creates the savagame it gives a little bit different name to its folder.
The difference consists in changing the SAVEGAME NUMBER.
To understand better look this example with God of war savegame:
while the folder created by your psp will be UCET00844DATA00
the folder created by the deemer will have this name UCET00844_DATA00 or UCET00844DATA01 or UCET00844DATA1 or who knows what?
In this case even if you customize your savegame with the patches the game will not load the changes.
WHAT TO DO?
Modify the folder name CREATED BY DEEMER in order to obtain the same name of the created by PSP folder.
In this way the game will load the data correctly.
Later, when you save your game, deemer will create its folder with the wrong name again...but now that folder contains your right going on in the game! Therefore you have two folders with two sddata.bin: the old one with the corrected name and the new one, just created, with wrong name and the last save. Now if you load the game you will restart from the first savegame not by the second, BECAUSE PSP LOADS ONLY DATA CONTAINED IN THE FOLDER WITH THE CORRECT NAME!!
WHAT TO DO?
So, once you have patched your save (or your last save) with the savegame editor, you have to copy it in the correct folder name, load it then save the game and quit.
Now data are in your official savegame so you can go on without deemer. Go in recovery mode, turn off the deemer. Start the game and load your savegame.
enjoy :)
For every
question,
disturb or
disorder.. ask.